Project Description
The goal of this assignment was to create a hyper-realistic, organic 3D model using ZBrush and Cinema4D. I chose to model a glass frog because I was interested in learning how to use opacity masks for 3D modelling.
Client
Nicholas Woolridge (Biomedical Communications
Professor, University of Toronto)
Audience
Lay Audience
Tools
ZBrush, Cinema4d, Clip Studio Paint

Drafting and Research
This project began with research on glass frog anatomy and gathering reference images of the frog from different angles. Then, I created sketches of the frog in different planes to use as a reference during modelling.

Rendering
With my references gathered, I started modelling in ZBrush, making a base from ZSpheres, and then sculpting over it. I painted the frog's surface in ZBrush, then exported the completed model into Cinema4D to light it. Final colour adjustments were made using Clip Studio Paint.

Final Render
